User-contributed FAQs

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How do I add a FAQ to this page?

Click the "edit" link at the top of this page. This will show you the entire page in wiki-style markup. Imitate the form of the markup of this question, replacing the question header with your question, and the text of this paragraph with the answer.


Where do I find the official DMB FAQs?


How do I back out of a game I played by mistake?

Sometimes it may be necessary for a gamer to back out the results of a completed game. This can happen due to starting the wrong pitcher, autoplaying a game you shouldn't have, forgetting to reset fatigue, etc. You can back out the stats from a game if you're automatically saving game accounts. Internet leagues where managers send in their results to their commissioner automatically save their game accounts but solitaire gamers can use it too. To see if your league or organization is already doing this or to enable the function, go to the View menu and choose Organizer. Click on the Leagues or Orgs tab, whichever is appropriate. Modify your league or organization. Click on the Rules/Options tab. On the bottom-right of the page is a check box for saving game accounts. If it's checked, you can back out games.

To back out a game(s), go to the Transfer menu and choose Export Statistics. Deselect all the teams on the Manager Profile page and click on Next. On the Game Accounts page, select the game(s) and click on Next. Deselect all transactions on the Transactions page and click on Finish. On the Save As window, second line from the bottom, enter a meaningful File Name like RemoveGame and click on the Save button. Now go back to the Transfer menu and choose Import Statistics. The Open window is initially set to your league's Import folder. Go up one level to your league's database folder and then open the Export folder. You'll then see the export stats file you just created. Open that file. Nothing should be showing on the Manager Profile page. Click on the Next button. No games will be showing on the Game Accounts page. That's because the game(s) you exported has already been processed. We want to remove its results so click on the Logged Games (Subtract) button. You should now see that game(s). Make sure it's selected and click on Next. No transactions should be listed, click on the Finish button. That will back out that game(s) so you can play it again.

If you've issued the Export League Database command from the Transfer menu, something only a league commissioner should do, you'll have to change one of the steps when exporting game stats. When you get to the Game Accounts page, no games will be listed. Click on the Logged Games button and that will show all the games that have been played. Now select the games you want to back out and continue with the steps above.

How do I install a season?

(This was posted by Luke Kraemer to the EZBoard dicussion forum.)

You install a DMB season by using the "Install season disk" command from the File menu. After you select the season to install, agree to the License Agreement, and enter a database folder name for the season, the installation should begin. Unfortunately due to some rogue Spyware, you may get the following error message in a window titled "16 bit MS-DOS Subsystem":

C:\WINDOWS\system32\cmd.exe C:\WINDOWS\SYSTEM32\AUTOEXEC.NT. The system file is not suitable for running MS-DOS and Microsoft Windows applications.

Regardless of whether you click on the "Close" or "Ignore" button, you'll received a warning that the file is not a valid DMB season. The common cause for this appears to be that a file is missing from the \Windows\System32 folder due to spyware deleting a DMB required Windows system file. Spyware tracks the places you visit on the Internet. Most people try to remove spyware if they become aware of it, but some spyware programs try to prevent detection and removal by deleting some files from your \Windows\System32 folder. Fortunately, it's very easy to fix this:

  1. Click on your Windows Start button
  2. Click on My Computer
  3. Open your C: Drive
  4. Open the Windows folder
  5. Open the Repair folder
  6. Find the file autoexec.nt
  7. Right-click on the autoexec.nt file and choose Copy from the popup menu
  8. Navigate up one level to the Windows folder
  9. Right-click on the System32 folder and choose Paste from the popup menu
  10. Close My Computer

That should do the trick but if it doesn't, contact us.

How do I manually enter stats into the encyclopedia?

(This was posted by Luke Kraemer to the EZBoard dicussion forum.)

If you have season results from another game that you want to enter into the DMB Encyclopedia, you'll have to manually enter those stats. There's no way to cut and paste nor import the non-DMB stats into the Encyclopedia. There are two DMB techniques for entering the stats. One technique is quicker but requires that you purchase the seasons you want to enter. The other technique is slower but wouldn't require that you purchase any seasons.

In the slower but cheaper method, you'll create your leagues, teams, and players manually in the Encyclopedia. You'll do this from the Encyclopedia's Organizer. Open the Encyclopedia's help topics and read the book about the Organizer.

Like I mentioned above, the faster technique requires that you purchase the seasons you want to enter. Install the first season and set up your league structure and rosters. Enter the player stats for that season into the Organizer. Since the players already exist, you won't need to enter any biographical information. After you enter all the stats for the season, go to the Encyclopedia and use the "Import DMB season" command on the Tools menu. Install the second DMB season in the game. Go to the File menu in DMB and choose "Migrate". Set the Source Database to your first season's database folder and set the Target Database to the next season's folder, the one you just installed. This will reconfigure the second, newer database so that it has the same leagues, teams, and rosters. Change the rosters due to trades, rookies, retirements, etc. Before you start entering stats, I recommend that after the Migrate, go to the Tools menu and choose "Delete team-specific records". After you enter the stats, go back to the Encyclopedia and import that season. Repeat the process for the seasons you want to enter.

Does the pitch-by-pitch model have any real effect, and, if so, should I work the count?

The official DMB FAQ Offical DMB FAQ discusses whether working the count manually is to your advantage. But, this leaves unanswered the question of whether the pitch-by-pitch model has a real effect, or whether it is simply window dressing. The following is taken from an interview with Luke Kraemer that appeared on the now-defunct website "The Games People Play," and shows how to do an experiment to convince yourself the pitch-by-pitch model is for real.


A while ago over on the Strat-O-Matic List Server. someone claimed that the Diamond Mind pitch-by-pitch model was phony. He didn't elaborate but I'm assuming he meant that plays were determined ahead of time and pitches were just randomly tossed in. As a programmer for Diamond Mind, I know for a fact that this is not true but I've been thinking lately about coming up with a way for a garner to prove that the DMB pitch-by-pitch model is indeed a true one. That is, that the count on each batter affects his ability to get a hit or make an out. Every Major League batter will tell you he'd rather be up with a three ball, no strike count than a no balls, two strikes one. Our research at Diamond Mind, as well as studies done by others, bears this out.

In my first experiment, I took the 1927 Yankees and the 1927 Phillies. As everyone already knows, the Yankees were incredible that season going 110 and 44, finishing 19 games ahead of the runner-up A's. The Yanks scored 975 runs yet only gave up 599 for a run differential of +376! The Phillies were incredibly bad that season finishing last with a record of 51 and 103, 43 games behind the pennant winning Pirates. Philadelphia scored 678 runs while surrendered 903 for a differential of -225 runs. I then played a 154 game schedule between these two extreme teams. Not surprisingly, New York won with a record of 127 wins and 27 losses.

The next step in my experiment was to play a special World Series between these two teams only this time, every Yankee who came to bat had to take all pitches until he had two strikes on him. The Phillies, on the other hand, got to take three pitchouts whenever any runners were on base. This way, the count was always 3 and 0 before they had to even take the bat off their shoulders. Now, if the DMB pitch-by-pitch model was a phony, there shouldn't be any difference from the regular season results. In other words, the Yankees should kill `em!

In game one, the Phillies surprised the nay-savers by whipping the Pinstripes 18-8. Perhaps they were lucky. In game two, Phillies squeaked by 6-4. In game three, the Phillies' bats came to life and winning 21-15. Game four was the clincher with the Phils creaming the Yanks 27-6. It's a good thing that I couldn't pitchout with no runners on base for the Phillies otherwise l think I'd still be playing. I think it's safe to say that the count on each batter is crucial to his success or failure.

Just to prove that this wasn't a fluke, I tried the same experiment except I replaced the Phillies with an even worse team, the 1962 Mets. The Mets finished last that season going 51 and 111, 48 games behind the Giants. The Mets scored 501 runs and gave up 774 for a differential of -273 runs. In this 154 game season replay, the Yankees did even better going 128 and 26 against the hapless Mets. There's no doubt who the better team was.

And now for the "special" World Series; following the same rules as above, the Mets took game one in a HUGE blowout 44 to 8! The key to victory was that the Mets got a number of leadoff men on base and with all following batters starting off with a 3-0 count, it was a non-stop merry-go-round. In game two, the Mets struck again although this time ONLY by the score of 16 to 5. Game three turned out to be a nail-biter with the Mets winning 5-4. The stunned Yankees finally won a game 10 to 9. The Mets finished them off though in game five winning 10 to 8.

The key for the Yankees was obviously to keep runners off base especially with none or one outs. If someone got on with two outs, there generally wasn't too much damage done. The trouble for the Mets pitching was getting the ball over the plate. Even with the Yankees taking until two strikes were thrown, they got many chances to swing with 2-2 and 3-2 counts which still left them plenty dangerous. If the Mets' hurlers could get ahead 0-2 or 1-2, they usually did quite well.

I believe my experiments of pitting a really bad team against a tremendous one clearly shows that the Diamond Mind pitch-by-pitch model does not determine play results before the first pitch is thrown to each batter. That as the count fluctuates, a batter's chances for success rise and fall based on how far ahead or behind in the count he is.

In summary, one of the greatest teams in baseball history beat two of the worst by a combined record of 255 to 53 when playing DMB with no human manager intervention to influence the pitch count. When manipulating the count to favor the two inferior teams, the roles were clearly reversed with the weak teams winning eight games to one, outscoring the Yankees 156-68!


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